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3D Materials downloads

​These 3D material is completely original and created for use in Modo with Photoshop and Bitmap2Material/Substance.

All 3D maps are based on original photographs or texture jpgs. They've all been tested or used in 3D models for clients.

The maps included in these materials are all 1K, unless stated otherwise.

Extract the downloaded .zip file and just drop the .lpk file into the model view of Modo to install the material.

Clicking 'download' takes you to a corresponding Gumroad download page.

Interior Material: 70's wallpaper (0.5K)

For use in MODO (.lpk file)

15 May 2018

Based on a single repeating pattern, this 3D texture takes you back to the 70's. It has a slight normal map bump to give it more depth.

This physically based material contains a base colour map, a normal map and a roughness map.

It's best used with a cubic/box projection. The maps are 512x512px (single pattern).

Architecture Material: Brick Bretagne

For use in MODO (.lpk file)

15 May 2018

Based on an existing brick from the Nelissen brick factory, this is modern and sleek brick, irregularly stacked and glued together resulting a very thin grout.

This physically based material contains a base colour map, a normal map and a roughness map.

It's best used with a cubic/box projection.

Architecture Material: Kandla Grey

For use in MODO (.lpk file)

15 May 2018

Completely made out of single Kandla Grey textures, this tiled wall texture has a high quality result. It's seamless, but due to it's limited size, it's easy to spot repetition in big flat surfaces.

This physically based material contains a base colour map, a normal map, a roughness map and an ambient occlusion map.

It's best used with a cubic/box projection.

Architecture Material: Opaque glass

For use in MODO (.lpk file)

15 May 2018

A pane of glass which isn't transparent. Can be used next to normal glass, but won't allow you to see through. It's NOT mirror glass!

This physically based material no additional map, but it has a separate shader to control render times. Please drag this material above the base shader.

Architecture Material: Red rooftile (Displacement)

For use in MODO (.lpk file)

15 May 2018

Based on a single downloaded roofing texture and a newly made displacement map, this simple 3D texture adds depth to your roof tiles.

Control the height and strength of your displacement with the high output or its opacity slider.

This physically based material contains a base colour map, a normal map, a roughness map and displacement map.

It's best used with a UV map.

Architecture Material: Rough plaster

For use in MODO (.lpk file)

15 May 2018

Based on photographs of rough grey plaster, this material doesn't look that rough in pictures, but that all depends on the scaling you use. Zooming in on this 1K map reveals a pretty rough surface.

This physically based material contains a base colour map, a normal map, a roughness map and an ambient occlusion map.

It's best used with a cubic/box projection.

Architecture Material: Sandstone wall

For use in MODO (.lpk file)

15 May 2018

Based on a single downloaded texture. It's seamless, but you might spot repetition in big flat surfaces.

This physically based material contains a base colour map, a normal map and a roughness map.

It's best used with a cubic/box projection.

Architecture Material: Chainlink fence (0.5K)

For use in MODO (.lpk file)

15 May 2018

Based on a single downloaded texture. It's completely seamless. You won't see repetition.

Use the opacity map as RGBA map for colour and transparency.

Best results when used from a medium distance.

This physically based material contains a base colour map, a normal map, a roughness map and an opacity map.

It's best used with a UV map. The maps are 512x512px.

Architecture Material: Concrete floor (2K)

For use in MODO (.lpk file)

16 May 2018

Based on a single photograph. It's completely seamless, but you might see repetition on bigger surfaces.

This physically based material contains a base colour map, a normal map and a roughness map.

It's best used with a cubic/box projection. The maps are 2048x2048px.

Nature Material: Gravel surface (2K)

For use in MODO (.lpk file)

16 May 2018

Based on a single photograph. It's completely seamless, but you might see repetition on bigger surfaces.

This physically based material contains a base colour map, a normal map and a roughness map.

It's best used with a cubic/box projection. The maps are 2048x2048px.

Architecture Material: Old rock wall (2K - Displacement)

For use in MODO (.lpk file)

16 May 2018

Based on a single photograph. It's completely seamless, but you might see repetition on bigger surfaces.

This physically based material contains a base colour map, a normal map, a roughness map and a height map.

It's best used with a cubic/box projection. The maps are 2048x2048px.

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